A house that glows
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About This Game
A House That Glows is a choice-driven visual novel about a journalist who comes to help a forgotten village—and stumbles into a mystery that only appears at midnight. Stranded by a blizzard, Shon finds shelter with the kind Atcins family, hears whispers about an orphanage that burned long ago, and sees the impossible: a house shining on the hill where only ruins should be. Pulled between duty to his family and a promise to strangers, he follows the light and uncovers a story the world tried to bury.
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PlatPursuit Roadmaps are crafted by our team of trophy hunters. Base Game doesn't have one yet — but it could.
Trophies
A house that glows
Complete the entire story and reach the final scene — Unlock all trophies
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Share tea under the stars as the hill house returns—proof of promises kept and a village reborn.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Return with your family to a village alive—smooth roads, bright windows, and Otto’s smile at the gate.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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From the hospital bed, enlist Zoe—find the orphanage records and recover your gear to help Balkans.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Wake in the ward after the hill—vitals steady, only a sprain, and Zoe stunned by the miracle.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Hear Debby’s truth of the orphanage fire—and promise help for the living in thanks to the lost.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Hear Debby’s confession—an orphanage, a refused sale, and a midnight fire behind barred doors.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Wake dry under a plaid by the hearth—call into the quiet as the door creaks and a weary stranger steps in.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Trapped in the drift as a vanished house takes form—shattered phone, burning cold, and a choice to hold on.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Reach the ruins in a blizzard, get pinned at 00:36—and fight sleep as a warm light flickers behind you.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Fight the whiteout up the hill—lean on the stick, curse the cold, and keep going before the clock strikes.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Leave the warm bench, grab the stick, and slip through the gate—nightbound to learn what the hill is hiding.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Snowy bench, slow breaths—learn the hill house was an orphanage and dare to ask what happened.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Wake late, find Otto fixing the old recorder, and share hot tea under the falling night.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Return frozen, hug the heat, and trade scolds for photos as feeling creeps back into your hands.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Shoot the ruins, then pick your way down through knee-deep snow and slick ice.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Decline the shovel, take the walking stick, and set off—skeptic feet, mystical goal.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Eat a true country breakfast—then head out to join Otto.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Wake to rooster chorus, step into a working yard—and find the roads buried for the day.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Watch a vanished home glow on the hill as midnight approaches.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Share mint tea on the bench and spot the first window glow over the sleeping village.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Accept Otto’s tea as the blizzard fades and snow drifts quietly outside.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Record Kate’s truths at a warm table—family, stove, midnight calm.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Meet Jenny and Kate and take a seat—welcome made warm.
Earned: Apr. 13, 2026, 03:04 PM (UTC)
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Choose shelter over the road—accept Otto’s offer and outwait the blizzard.
Earned: Apr. 13, 2026, 03:03 PM (UTC)
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Leave Joanna’s promise-lit home and step back into the storm.
Earned: Apr. 13, 2026, 03:03 PM (UTC)
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Hear Joanna and Otto recall the village’s fall—and the kindness that keeps it alive.
Earned: Apr. 13, 2026, 03:03 PM (UTC)
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Sit by Joanna’s stove, start the recorder, and begin the first interview.
Earned: Apr. 13, 2026, 03:03 PM (UTC)
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Promise change, enlist Otto, and brave the blizzard to Joanna’s collapsing home.
Earned: Apr. 13, 2026, 03:03 PM (UTC)
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Hot bread, linden tea, raspberry jam—simple kindness that fuels the story.
Earned: Apr. 13, 2026, 03:03 PM (UTC)
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Step into Otto’s modest home, take a window-side seat as linden steam rises and fresh bread warms your hands—hospitality opening the door to the village’s story.
Earned: Apr. 13, 2026, 03:03 PM (UTC)
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Meet Kory and Terry, earn Grandpa Otto’s trust, and step inside for hot tea—and the village’s truth.
Earned: Apr. 13, 2026, 03:03 PM (UTC)
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Reach the ruined village at dawn, spot smoke, a chained dog, and a snow-buried sled—follow the hint of children to the yard that calls you in.
Earned: Apr. 13, 2026, 03:03 PM (UTC)
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Leave home heavy-hearted, drive into the whiteout as the radio dies, and push on toward Balkans—five kilometers of resolve left.
Earned: Apr. 13, 2026, 03:03 PM (UTC)
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Choose the road to a forgotten village over a quiet morning—reassure Zoe, promise the kids, and close the door behind duty.
Earned: Apr. 13, 2026, 03:03 PM (UTC)
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Pack your gear beneath clattering dishes and face Zoe’s question—choose how duty speaks to love.
Earned: Apr. 13, 2026, 03:03 PM (UTC)
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