Cobra
Frontier began development of an in house game engine in 1988. Cobra uses C++ as the programming language. The development tools are created with C# / WPF / Forms and C++. Lua is used for gameplay features. It supports many platforms such as Microsoft Windows, Xbox One, PlayStation 4, iOS and Android devices. It supports cross-platform by allowing code and resources on PC to be compiled and run on other platforms. The game code and resources are isolated from the hardware by a common platform-neutral core API. It enables optimal use of a multi-processor, multi-threaded environment. There is a framework for rapid development of tools to view, tweak and review changes to resources on platforms in live sessions. The 4th generation of Cobra has cloud-based analytics for data-driven games. The proprietary tools, tech and pluggable modules enable the development a wide variety of games on tablets, smartphones, PC and consoles without making employees unable to contribute.
Engine data sourced from IGDB.
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