Dawn Engine
The Dawn Engine, based on a heavily modified version of IO Interactive’s Glacier™ 2 engine, features new technology that allows for improved rendering capabilities, real-time physics, and advanced artificial intelligence programming, among other things. Dawn Engine features improved conversation system and cutscenes compared to Glacier 2. Built on an "entity system", Dawn allows designers to create new behaviours without the assistance of programmers. Hair technology is an improved version of AMD's TressFX, which has been developed by the in-house research and development team Labs. Dawn features systems for volumetric lighting and air density, as well as support for dense indoor and outdoor areas, and many dynamic objects. Not all objects are rendered at the same time, the engine makes use of Umbra occlusion culling. With Marvel's Guardians of the Galaxy, ray tracing and DLSS support was added, as well as working in-game mirrors.
Engine data sourced from IGDB.